Project Bias
Uploaded by: sueastside
Video Description:
Here's a movie of a game I made in "one week" as a challenge for the Crystal Space Conference. Models are made in Blender, textures in Gimp and coded in MSVC using Crystal Space engine.
The project started with a rectangular box which turned into the corridor you see in the beginning. It was originally planned to only be that big. As the project progressed I got more and more inspired the corridor got expanded with the hall and then I started thinking what lies beyond this dunge
on? And so the Chambers corridor and Entrance hall were added. And as the cherry on top the castle's exterior. This also the historic reason for these level being in this order, with the limited amount of time and never knowing how far I would get, I made sure things were incremental, so I could alw
ays go one step back and it would look 'finished'. For it being all done in one week the levels are actually very repetitive, but it isn't that noticeable since the surroundings change soo fast. If you look at the individual levels you see a lot of objects are reused over and over. Here are some p
rogress shots: http://sueastside.be/screenshots/castle/ And again for the crossbow: http://sueastside.be/screenshots/models/crossbow/ With the limited amount of time some things also had to be cut, the most unfortunate I think was the serpent, which was supposed to pop up at the broken bridge (at
the end of the movie) instead of the scary red head :) and kill the player. A screen of how far I got: http://sueastside.be/screenshots/models/serpent/ As for coding I luckily didn't have to deal with low level stuff as in raw opengl itself and Crystal Space SDK delivers a nicely abstracted kit f
or things like rendering, physics and sound. So only had to concentrate on behavior really, all in all there are still 3381 lines of code in 17 files, so not completely effortless :)
Tags for this video: Bias Crystal Peragro Project Space Tempus
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I have only used blender for 2 weeks but my guess would be that the image file isn't compatible to blender